Crossout is a pvp, vehicle combat game currently in “beta” produced by Gaijin Entertainment. Think of what would happen if Robocraft had a bastard child with Twisted Metal and Mad Max; what you would get is Crossout.
PvP consist of about 5 maps, 4 capture the flag maps and 1 king of the hill map. Additionally there is a PvE mode but it is very limited; the player can only access these “raids” a few times a day.
The game has some very solid gameplay, I did find the starting vehicles to be a tad on the drifty side. This can easily be resolved by adding more wheels. I quickly changed from a rear wheel drive four wheeler to a six wheeler after tinkering around in the test drive mode for a couple of minutes. This pretty much allowed me to turn on a dime and in a pvp game such as Crossout mobility can be more than a little handy. Combat is solid, as you take damage to areas of your vehicle parts will fall off or (in some cases) explode causing more damage to your own vehicle as well as any vehicles around it. You are more than able to shoot all the tires off of someone’s vehicle leaving them as an easy target.
There is a huge variety of weapons and modules you can equip onto your vehicle. Everything from machine guns, cannons, battering rams and rocket launchers to enhanced engines, radars and weapon augments. However that’s where the problems with Crossout start, most of these weapons and modifications are locked behind an incredibly steep paywall. Additionally gear is broken down into rarity common, uncommon, epic, legendary and so on, this is also locked behind a paywall.
Matchmaking has some severe issues as well. Players will often find themselves matched against players of a much higher rank, level, and with much better gear than them. I was on teams with players who had fully maxed out vehicles with rare and legendary equipment and parts. I quickly found that I could predict the outcome of the match by simply looking at my teams vehicles and determining how many high end items they had.
Sadly Crossout has one of the worst payment systems I have seen in quite some time. Due to the cash system of the game combined with the broken matchmaking the game ends up being very “pay for power”.
While currency can be acquired in game via selling excess materials and fuel (which can be earned in matches with a fuel tank installed) the amounts that can be acquired are minuscule. Meanwhile the most basic aspects of the game require real world currency.
Crafting requires benches; these benches require real world money to “rent”.
Fusing (IE upgrading) equipment also requires real world money as well as multiple copies of the item you wish to upgrade, which means one must have a crafting bench or simply purchase multiple copies of the same item using, once again, real world money.
By my personal estimations the amount of time it would take to earn enough currency to craft a single uncommon weapon equates to well over 80 hours. Or the player can simply buy one of the many packs in the game which contains insanely powerful equipment, including fully decked out tanks.
When combined with the fact that matchmaking does not factor in the quality of gear players use or their level this makes free players little more than food for the “whale sharks” whom have invested large amounts of cash into the game. This is the very definition of “pay for power”. Players whom have paid for high level gear can utterly carry a team to victory and nearly one shot any free player they run into.
In the end Crossout is a great game that has been ruined by a horrible payment system as well as poor matchmaking. This game gets a very low score due to how powerless free players are in the face of someone willing to spend 60$+ to win.
I would advise only to look at this game if you are willing to spend large amounts of money just to compete.
Payment system 10/100
[ 25/100 ]