Darkest Dungeon, produced and developed by Red Hook Studios, is an early access rogue-like dungeon survival game. The player is placed in the role of inheritor of a cursed estate which they then must repair and upgrade throughout the course of the game.
One of the first things that I noticed was the warning label attached to the loading screen. This game does not cut you any breaks…ever. I learned this when I suffered a full party wipe during the first tutorial. However on my second play though I managed to survive without even a scratch.
The atmosphere of the game is wonderfully dark and brooding. With writing reminiscent of Lovecraft’s Call of Cthulhu and some very solid voice acting. You are treated to some really well written narration for your party as you move them through the dungeons. I thoroughly enjoyed listening to the narration of my crawl through the hellish pits, it was even enough to take the edge off of the brutal RNG the game employs. The art style within the game is simplistic yet appealing and decidedly adds to the dark atmosphere of the game.
Sadly the weakest point of the game is gameplay. The grind cycle is simple, go to dungeon get loot, upgrade estate, go back to dungeon. Beyond that the game offers little to do. All of your heroes traits are random, as is the caravan which brings in new heroes. This just left me feeling like I was always “looking for a better card” instead of developing the ones I had.
Gameplay itself is heavily reliant on the rng factor that is designed to be punishing. The player has little control over the shape of each hero short of being able to remove some negative attributes. I found the gameplay to be repetitive and at later levels down right dull. Grab it on sale.
[ 78 / 100 ]