First Strike: Final Hour is a single player strategy game created by Blindflug Studios. The game is actually a port of a mobile game by the same name. The goal of the game is to build up a nuclear arsenal which you use to obliterate other nuclear powers.
The basic concept of the game is fun, requiring all the basics of a strategy game. You research new technologies, create new weapons of mass destruction, and do everything you can to defend your territory from attack and invasion. There are also a good number of special weapons outside of the rather basic research weapons you can get on each playthrough, which you can unlock if you play the game multiple times and aim for achievements.
Sadly the game has some major issues. Special weapons are somewhat unbalanced. I found myself almost always using the same set of special super weapons on each of my playthroughs. Things like dirty bombs can make areas inaccessible to enemies and if used wisely can pretty much lock a super power into a set area, preventing them from expanding at all.
Though for me the biggest drawback for this game was the interface. The wheel for creating new weapons tends to be hard to manage, more than once I would build an IRBM instead of an ICBM. I found micro managing each territories’ missiles becomes tedious to the point of being painful. Once I took over all of the North American continent I was spending most of my time just clicking away at each territory over and over again trying to keep my cruise missiles stocked up. The issues just compound when launching an assault. There is a “First Strike” option which launches all of your available missiles at a set location, however this is horribly inefficient resulting in a lot of wasted nukes (as it only takes 2 or 3 missiles hitting to destroy a territory) as well as having to go back to each territory and click-click-click to restock the missiles you just used.
The most effective use of missiles is to launch each one individually, which is beyond tedious in that you have to manually select each territory and launch each missile while dragging the globe around. If you are lucky you wont accidentally launch a nuke into the open ocean or accidentally cancel your attack while you spin the globe with the same mouse button you use to confirm a launch.
After just a couple of hours I found myself seeing this game as more of a speed clicking simulator than a strategy game.
I found the overall concept of this game fun, but the terrible interface quickly killed any enjoyment I would have found playing with nukes. As far as I am concerned playing with nuclear missiles should be fun, not painful.
“A strange game. The only wining move is not to play.”
[ 40/100 ]