Tyd wag vir Niemand (Time waits for Nobody) is an atmospheric first person platformer game developed by Skobbejak Games.
There is a bit of a solid concept here; a platformer where the player can slow down time in order to use objects in the environment to get from level to level, its not a new concept but one that can be fun if done well. However every single aspect of Tyd wag vir Niemand fails hard.
Most of the gameplay consist of walking across a “tightrope” and freezing time in order to move to the next series of platforms and tightropes.
One would expect with such incredibly simplistic gameplay mechanics, that these mechanics would at least be functional. Sadly that is not the case with Tyd wag vir Niemand, Within the first few minutes I was getting stuck on the tightropes due to horrendous collision and physics. This turns out to not just be an issue with one or two of the areas one has to walk across but a consistent issue throughout every level and section of the game. I was stuck on nearly every single tightrope at one point or another.
I also found myself falling through the world and falling through platforms numerous times.
Graphics in Tyd wag vir Niemand are mediocre at best. Most of the areas just feel like a handful of assets just copy and pasted multiple times with little to no variation. The game also seems to only have a handful of levels each of which has its own theme but uses the same copy and paste design.
In the end Tyd wag vir Niemand doesn’t even qualify as a game, and would most likely not even receive a passing grade as a tech demo.
This isn’t a game, it’s a digital abortion.
[ 0/100 ]
(Reviewers notes: Tyd Wag Vir Niemand is currently being heavy criticized for its use of purchased assets from the unity store. From what I understand almost every aspect of the game is a direct purchase from the store. While I personally feel this is not something that should be scored in and of itself, I do feel that any potential consumer should be aware of this fact.)